The Cannes Film Festival has a category called “Cannes’ Health Lions.” Howard Rose — our industry partner with Ari Hollander at DeepStreamVR — presented our Virtual Meditative Walk as part of his talk “Your Brain on VR: Virtual Worlds, Real Results” at noon on Sunday 19 June on the Health in Action Stage.
Category Archive: Conferences/Workshops
AS IF competes at CHI 2016 Student Game Competition as one of the Finalists Team
Pain Lab Ph.D. students Xin Tong, Servet Ulas and Weina Jin demonstrated their empathy game “AS IF” in CHI 2016 Student Game Competition. As one of the finalists they earned a Certificate of Recognition and “AS IF” also drew a lot of attention from attendees at CHI during the 3-day game demo as well as the final presentation. The game, incorporated with patients’ embodied experience, puts players in the shoes of people with Chronic Pain to give them insight and have them experience what it may be like living even a single day with this long-lasting affliction.
The ACM Conference on Human Factors in Computing Systems (CHI) series of academic conferences is considered to be the most prestigious in the field of human–computer interaction (HCI) and is one of the top ranked conferences in computer science. The Student Game Competition is a juried track at CHI. Each game was reviewed by both academic and professional experts in game design and development, with emphasis on expertise in the entry categories. The student competitions at CHI continue to grow each year with increased international representation. The competition always draws a large audience at CHI and has also become a major recruiting opportunity for identifying talented students.
Jin, W., Ulas, S., and Tong, X. AS IF: A Game As an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM (2016), 172–175.
AS IF, a project realized by our graduate students, Weina Jin, Servet Ulas and Xin Tong has been chosen to compete at the CHI Student Game Competition.AS IF aims to foster empathy towards patients who suffer from Chronic Pain by putting the user in the shoes of a patient and simulating the physical hindrances Chronic Pain causes. The participant is asked to complete simple motor tasks which involve touching shapes in a given order to reveal a shape. The tasks and the interactions are tied together with a narrative from the Chronic Pain patient’s perspective. Ourteam will be demo’ing and presenting AS IF at CHI in May 2016, see you there!
Dr. Gromala, Dr. Shaw and our new member PhD. candidate Servet Ulas was at SPIE 2016, presenting. The paper presented in the panel chaired by Ian McDowall was Mobius Floe: an Immersive Virtual Reality Game for Pain Distraction. After a brief overview of our work and what Chronic Pain is and how Pain Distraction works explained by the attention capacity theory, Servet explained the game mechanics and the design decisions involved in the creation of Mobius Floe, how the metaphors employed in the conception of the gameworld may help with the explanation of a complex affliction that can only be managed with a biopsychosocial approach.
Both Xin Tong and Chao Feng who are graduate students in Pain Studies Lab presented two posters at co-located venues SIGGRAPH/Expressive/Computational Aesthetics 2014. Xin’s poster presented her new pain expression visualization design and pain patients’ activity data visualization. Chao’s poster presented part of his thesis research – affective space visualizations. The posters represented the latest studies conducted at the Pain Studies Lab about pain visualizations and personal pain data analytics.
SIGGRAPH is one the most prestigious venues for showcasing breakthroughs in practices and production in Computer Graphics and Interactive Techniques. Computational Aesthetics is one of SIGGRAPH’s co-located venues that bridges the analytic and synthetic by integrating aspects of computer science, philosophy, psychology, and the fine, applied & performing arts.
The interdisciplinary “Health and Digital Media Research Workshop” took place on Friday October 25, 2013 at Simon Fraser University’s Harbour Centre. This workshop aimed to connect current GRAND NCE researchers with CIHR and CHRP researchers to explore possible healthcare research projects that respond to significant real-world healthcare issues. Many GRAND researchers are collaborating with researchers in health and medical sciences, and are interested in continuing and initiating new health and medical science related projects. Keynote Speakers were Dr. Kendall Ho (UBC, Vancouver General Hospital Emergency Medicine), and Dr. Yaakov Stern (Columbia University, NY, NY). 24-36 research faculty and graduate students joined the discussions, as well as 12-18 health and medical scholars.
More information on the Workshop can be here: http://www.sfu.ca/~sld5/HDMW/
“The 20th annual international conference “Toward a Science of Consciousness” will take place March 3-9, 2013 at the Dayalbagh Educational Institute (DEI) in Agra, India, home of the famed Taj Mahal. DEI is a high-level educational system, part of a spiritual community and farm housing 4000 people on an idyllic 1300 acres on the Yamuna River within the city of Agra. DEI research includes neuroscience, cognitive science, medicine, philosophy, nanoscience, quantum physics and consciousness. DEI’s Dr. Vishal Sahni, author of many papers and several books on quantum computing, is the primary conference organizer.
Toward a Science of Consciousness is an international interdisciplinary conference entailing rigorous approaches to the understanding of conscious awareness, and our place in the universe. Since 1994, TSC conferences have been held in even-numbered years in Tucson, Arizona, sponsored and organized by the Center for Consciousness Studies at the University of Arizona. In odd-numbered years TSC conferences have been held at various locations around the world (1995 Naples, Italy; 1997 Elsinore, Denmark; 1999 Tokyo, Japan; 2001, Skovde, Sweden; 2003 Prague, Czech Republic; 2005 Copenhagen, Denmark; 2007 Budapest, Hungary; 2009 Hong Kong, China; 2011 Stockholm, Sweden.” for more information please visit this link
Profs. Diane Gromala, Thecla Schiphorst and Philippe Pasquier, with Vancouver Tourism, won the bid to host the International Symposium on Electronic Art (ISEA2015) in the summer of 2015. ISEA is one of the world’s most prestigious interactive art conferences. Each year, cities around the world compete to host this conference, which is scheduled to be in Sydney, Australia in 2013 and Dubai, United Arab Emirates in 2014. In the year 2015, the focus of ISEA will be on Art+Science.
“Audition, The Game: Exploring the role of video games in treating and studying speech impediments”, a paper by Pain Lab researchers Terry Lavender and Diane Gromala, was named one of the best papers at the 4th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2012) conference in Genova, Italy, October 30, 2012. The paper describes a video game created to help analyze and treat people suffering from speech disorders, such as stuttering.
Congratulations to Pain Lab researcher Mark Nazemi, who received the “best paper” award at Artech 2012, held in Faro, Portugal in November 2012. Nazemi won the award for “Analgesic Music Composition for Management of Chronic Pain”, which was co-written by Diane Gromala. Publication details: Proceedings of 6th International Conference on Digital Arts, Artech 2012. Faro, Portugal, 35-42.