A new design researcher, Jeewon LEE recently joined the Pain lab. She and Chao Feng worked as a team to prepare SIAT’s banners at SIGGRAPH 2014. The design team first designed the banners in Illustrator and sent the data to manufacturers for plexiglass engraving and printing on long vinyl banners. The plexiglass sign grabbed people’s attention and invited them to our booth.
Category Archive: Conferences/Workshops
Both Xin Tong and Chao Feng who are graduate students in Pain Studies Lab presented two posters at co-located venues SIGGRAPH/Expressive/Computational Aesthetics 2014. Xin’s poster presented her new pain expression visualization design and pain patients’ activity data visualization. Chao’s poster presented part of his thesis research – affective space visualizations. The posters represented the latest studies conducted at the Pain Studies Lab about pain visualizations and personal pain data analytics.
SIGGRAPH is one the most prestigious venues for showcasing breakthroughs in practices and production in Computer Graphics and Interactive Techniques. Computational Aesthetics is one of SIGGRAPH’s co-located venues that bridges the analytic and synthetic by integrating aspects of computer science, philosophy, psychology, and the fine, applied & performing arts.
The interdisciplinary “Health and Digital Media Research Workshop” took place on Friday October 25, 2013 at Simon Fraser University’s Harbour Centre. This workshop aimed to connect current GRAND NCE researchers with CIHR and CHRP researchers to explore possible healthcare research projects that respond to significant real-world healthcare issues. Many GRAND researchers are collaborating with researchers in health and medical sciences, and are interested in continuing and initiating new health and medical science related projects. Keynote Speakers were Dr. Kendall Ho (UBC, Vancouver General Hospital Emergency Medicine), and Dr. Yaakov Stern (Columbia University, NY, NY). 24-36 research faculty and graduate students joined the discussions, as well as 12-18 health and medical scholars.
More information on the Workshop can be here: http://www.sfu.ca/~sld5/HDMW/
“The 20th annual international conference “Toward a Science of Consciousness” will take place March 3-9, 2013 at the Dayalbagh Educational Institute (DEI) in Agra, India, home of the famed Taj Mahal. DEI is a high-level educational system, part of a spiritual community and farm housing 4000 people on an idyllic 1300 acres on the Yamuna River within the city of Agra. DEI research includes neuroscience, cognitive science, medicine, philosophy, nanoscience, quantum physics and consciousness. DEI’s Dr. Vishal Sahni, author of many papers and several books on quantum computing, is the primary conference organizer.
Toward a Science of Consciousness is an international interdisciplinary conference entailing rigorous approaches to the understanding of conscious awareness, and our place in the universe. Since 1994, TSC conferences have been held in even-numbered years in Tucson, Arizona, sponsored and organized by the Center for Consciousness Studies at the University of Arizona. In odd-numbered years TSC conferences have been held at various locations around the world (1995 Naples, Italy; 1997 Elsinore, Denmark; 1999 Tokyo, Japan; 2001, Skovde, Sweden; 2003 Prague, Czech Republic; 2005 Copenhagen, Denmark; 2007 Budapest, Hungary; 2009 Hong Kong, China; 2011 Stockholm, Sweden.” for more information please visit this link
Profs. Diane Gromala, Thecla Schiphorst and Philippe Pasquier, with Vancouver Tourism, won the bid to host the International Symposium on Electronic Art (ISEA2015) in the summer of 2015. ISEA is one of the world’s most prestigious interactive art conferences. Each year, cities around the world compete to host this conference, which is scheduled to be in Sydney, Australia in 2013 and Dubai, United Arab Emirates in 2014. In the year 2015, the focus of ISEA will be on Art+Science.
“Audition, The Game: Exploring the role of video games in treating and studying speech impediments”, a paper by Pain Lab researchers Terry Lavender and Diane Gromala, was named one of the best papers at the 4th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2012) conference in Genova, Italy, October 30, 2012. The paper describes a video game created to help analyze and treat people suffering from speech disorders, such as stuttering.
Congratulations to Pain Lab researcher Mark Nazemi, who received the “best paper” award at Artech 2012, held in Faro, Portugal in November 2012. Nazemi won the award for “Analgesic Music Composition for Management of Chronic Pain”, which was co-written by Diane Gromala. Publication details: Proceedings of 6th International Conference on Digital Arts, Artech 2012. Faro, Portugal, 35-42.
Tyler Fox presented a workshop on “Agitating Algae: Physical Computing and Bioluminescent Displays” at ISEA 2012, the 18th International Symposium on Electronic Art, held in Albuquerque, New Mexico, Sept. 19-24.
Here’s the abstract for the workshop:
This workshop will introduce participants to bioluminescent dinoflagellates—marine dwelling, single-celled algae that emit light upon physical agitation. Using Arduino and simple physical computing arrangements, we will explore various ways to connect the inorganic with the organic, in our case using digital micro-controllers, motors, and bioluminescent algae. Additionally, participants will learn about bioluminescent dinoflagellates in nature, how to grow them at home, and will be offered their own packet of bioluminescent algae to take home. This workshop will be informal and casual, focusing on creativity and exploration rather than on developing engineering know-how.
The conference proceedings can be found here: isea2012.org/sites/default/files/ISEA2012_confproceedings_WEB.pdf
Tyler Fox presented his paper, Tracing Transduction and Information in the Living Arts, co-written by Diane Gromala, at nohuman, the 26th annual meeting of the Society for Literature, Science and the Arts, held in Milwaukee, Sept. 27-29.
The abstract of the paper reads as follows:
Gilbert Simondon offers a definition of information in opposition to the quantification of signal and noise introduced by Claude Shannon and information theory. For Simondon, information is “the tension between two disparate realities.” In this way, information precedes individuation, which results in resolutions, however partial, of such tension. If information precedes individuation, it is through processes of transduction that individuation occurs. Corresponding to relations of the disparate realities that require information and individuation, transduction can be traced through the structures and patterns that emerge from resolving a given set of relations, specifically patterns and structures that were not present before transduction. In this paper, I implement Simondon’s conceptualization of information and transduction as theoretical touchstones in relation to several recent works of art involving living entities, including a work in progress of my own. These artworks combine organic and inorganic materials and processes, bringing together “disparate realities” through nonhuman assemblages, and in ways that productively challenge the application of information theory to life in general. Thus, the emergent relations and resolutions brought forth through praxis and in the experience of these artworks offer useful points of exploration of Simondon’s ideas. Simondon’s work offers rich conceptual tools with which to trace how the informational demands and processes of transduction shift through the separate events of making and experiencing art.
Pain Lab researcher Mark Nazemi presented his paper, co-written with Diane Gromala, on “Sound Design: A Procedural Communication Model for VE” at the seventh Audio Mostly conference in Corfu, Greece, September 26-28.
The full paper is available here. The abstract reads as follows:
In this paper, we address the issue of sound mapping in virtual environments (VEs). Currently, the use of sound in virtual environments is shifting towards adaptive or generative techniques in which sound no longer has a static quality but is dynamic via real-time controls that modify the tonal characteristics over time. We build upon the acoustic communication model posited by Barry Truax by examining two aspects: how sound mediates information and its importance to the listener through cognitive processing. Using this model and investigating the qualitative aspects of soundwalks, soundscape composition, and sound in virtual reality (VR), we present a hybrid model, which addresses the use of procedural sound design techniques to enhance the communicative and pragmatic role of sound in virtual environments. The end result produces a sonic environment that heightens the listeners’ experience and cognitively engages them to sounds within a specific time and space.