Category Archive: Our News

May 15

AS IF competes at CHI 2016 Student Game Competition as one of the Finalists Team

Pain Lab Ph.D. students Xin Tong, Servet Ulas and Weina Jin demonstrated their empathy game “AS IF” in CHI 2016 Student Game Competition. As one of the finalists they earned a Certificate of Recognition and “AS IF” also drew a lot of attention from atendees at CHI during the 3-day game demo as well as the final presentation. The game, incorporated with patients’ embodied experience, puts players in the shoes of people with Chronic Pain to give them insight and have them experience what it may be like living even a single day with this long-lasting affliction.

The ACM Conference on Human Factors in Computing Systems (CHI) series of academic conferences is considered to be the most prestigious in the field of human–computer interaction (HCI) and is one of the top ranked conferences in computer science. The Student Game Competition is a juried track at CHI. Each game was reviewed by both academic and professional experts in game design and development, with emphasis on expertise in the entry categories. The student competitions at CHI continue to grow each year with increased international representation. The competition always draws a large audience at CHI and has also become a major recruiting opportunity for identifying talented students.

Related Publication:
Jin, W., Ulas, S., and Tong, X. AS IF: A Game As an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM (2016), 172–175.

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Feb 27

AS IF is picked up for the CHI Student Game Competition

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AS IF, a project realized by our graduate students, Weina Jin, Servet Ulas and Xin Tong has been chosen to compete at the CHI Student Game Competition.AS IF aims to foster empathy towards patients who suffer from Chronic Pain by putting the user in the shoes of a patient and simulating the physical hindrances Chronic Pain causes. The participant is asked to complete simple motor tasks which involve touching shapes in a given order to reveal a shape. The tasks and the interactions are tied together with a narrative from the Chronic Pain patient’s perspective. Ourteam will be demo’ing and presenting AS IF at CHI in May 2016, see you there!

Feb 24

We were at SPIE 2016

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Dr. Gromala, Dr. Shaw and our new member PhD. candidate Servet Ulas was at SPIE 2016, presenting. The paper presented in the panel chaired by Ian McDowall was Mobius Floe: an Immersive Virtual Reality Game for Pain Distraction. After a brief overview of our work and what Chronic Pain is and how Pain Distraction works explained by the attention capacity theory, Servet explained the game mechanics and the design decisions involved in the creation of Mobius Floe, how the metaphors employed in the conception of the gameworld may help with the explanation of a complex affliction that can only be managed with a biopsychosocial approach.

Jun 03

Xin Tong Released FitPet App for Encouraging Physical Activities at Google Play

Xin Tong (game designer and developer), together with Amber Choo (game designer and artist), graduate students at Pain Studies Lab, released their App called “FitPet” designed for providing motivations for more physical activities. The idea is to convert the users’ health data grabbed by the mobile device’s accelerometer (steps) into game coins, where you will need to keep your virtual pet healthy and grow up by feeding food, providing first aid, and play games with your pet. So users need to take care of their pet by taking care of their physical activities. This gamification approach was designed to promote more steps and awareness towards walking in daily routine for users who are lack of motivations and activities.

This is part of Xin Tong’s Msc thesis research prototype. She is currently conducting a six-week long-term user study with 23 participants to validate her research proposal and hypothesis. Users need to set their daily activity goals and try to keep their pet in a good condition by completing goals. For more information, please contact Xin at tongxint@sfu.ca. App for iPhone is still under review process but is coming soon. Download the App to your Android phone from here: https://play.google.com/store/apps/details?id=xinAmber.FitPet.fitpet

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Mar 06

Pain Studies Lab at SPIE VR 2015 Conference

Prof. Gromala, Prof Shaw, and Xin Tong showcased the Pain Studies Lab’s latest VR project and presented a research paper at this year’s SPIE VR conference in San Francisco. The conference is one of the important Virtual Reality conferences for scientists and artists.

Mobius Floe, a Virtual Reality game designed for pain distraction, was demonstrated in the exhibition session, attracting long lines of participants. In the paper presentation session, Xin presented the collaborative paper about Body Image Body Schema (BIBS) and Virtual Reality. In the paper, Pain Lab researchers Tong, Gromala, Williamson, Shaw and Ischen discussed the relationship between BIBS and VR, and its design implications for VR researchers.

[Paper Published]
Xin Tong, Diane Gromala, Owen Williamson, Chris Shaw, Ozgun Eylul Iscen (2015). “Theory Review and Interaction Design Space of Body Image and Body Schema (BIBS) for Embodied Cognition in Virtual Reality,” in IS&T/SPIE Electronic Imaging 2015: The Engineering Reality of Virtual Reality. Vol. Number: 9013. Expected Date of Publication: 1 March 2015. (12 pages)
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Feb 20

Design Principles and Practices: Graduate Scholar Award to Xin Tong

Xin Tong was the recently recipient of the Design Principles and Practices’ Graduate Scholar Award. This award is annually given to outstanding graduate students from around the world. Recipients of this year’s award are from Brazil, Canada, Columbia, England, Japan and the United States. Graduate Scholars perform a critical role in the annual conference by chairing the parallel sessions and presenting their own research papers.
Xin’s paper, “Experience and Practice: Body Image and Body Schema for Embodied Cognition in Human Computer Interaction Design,” was written in collaboration with her Senior Supervisor, Dr. Diane Gromala. This work combines their experiences with patients in pain clinics and research results from SFU’s School of Interactive Arts and Technology’s Pain Studies Lab.

[Source] http://designprinciplesandpractices.com/the-conference/graduate-scholar-awards/2015-graduate-scholar-awardees

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Nov 22

Multi-disciplinary Researchers Join the Pain Lab

Dimple Gupta joined Simon Fraser University’s School of Interactive Arts and Technology as a graduate student in Summer 2014. Dimple is a Licensed Clinical Social Worker (in California, United States) and a Registered Social Worker (in British Columbia, Canada), specializing in mental health social services program design and delivery, psychotherapy and health communications. She holds a Masters degree in Social Work from San Jose State University and and brings over 10 years of experience with direct patient care, program implementation, development, compliance, and public relations experience with Silicon Valley health services agencies and the government sector in India. Her research interests include technology in organizational development, human computer interaction, and developing computational technology based treatment interventions to treat chronic pain and mental health world-wide.

Mahsoo Salimi joined Simon Fraser University’s School of Interactive Arts and Technology as a graduate student in Fall 2014. Mahsoo is an architect and holds a Masters degree in Architecture from University of Colorado. She has worked at Terreform ONE under the supervision of Dr. Mitchel Joachim and Maria Aiolova and she was also a visiting scholar at Prof. Nikolaus Correll Lab at the University of Colorado (Computer Science Department). Her current research interests include Responsive and Interactive Interfaces in Architecture, Biomimetics, Human Computer Interaction, Immersion and Tangible Media, Robotics, Smart Materials and Synthetic Biology.

Nov 06

Dimple Gupta contributes to new Pain BC Program

 

Graduate social work researcher Dimple Gupta provided expert input for the launch of Pain BC’s new program in October’14. Gupta along with other Program Advisory Committee members collaborated in a series of brainstorming discussions from June through October, 2014. Discussions covered program design, volunteer recruitment, orientation and training, and evaluation of this volunteer-led program. ‘The program was launched after an arduous and exciting four-month development process’ says Gupta. Aptly called ‘Basics for Health’, this program provides support to people living with chronic pain in British Columbia by addressing their health related social and economic needs. Volunteers will provide assistance to pain patients for housing, childcare, transportation and employment through connections to community resources.

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Oct 24

A new design researcher joined the Pain lab

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A new design researcher, Jeewon LEE recently joined the Pain lab. She and Chao Feng worked as a team to prepare SIAT’s banners at SIGGRAPH 2014. The design team first designed the banners in Illustrator and sent the data to manufacturers for plexiglass engraving and printing on long vinyl banners. The plexiglass sign grabbed people’s attention and invited them to our booth.

Oct 23

Mark Nazemi was awarded the McQuarrie Hunter Graduate Student Scholarship

PhD student, Mark Nazemi was recently awarded the McQuarrie Hunter Graduate Student Scholarship for his chronic pain research. This is the first time that the award was offered at Simon Fraser University for funding research in chronic pain.

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