Category Archive: Our News

Oct 24

A new design researcher joined the Pain lab


A new design researcher, Jeewon LEE recently joined the Pain lab. She and Chao Feng worked as a team to prepare SIAT’s banners at SIGGRAPH 2014. The design team first designed the banners in Illustrator and sent the data to manufacturers for plexiglass engraving and printing on long vinyl banners. The plexiglass sign grabbed people’s attention and invited them to our booth.

Oct 23

Mark Nazemi was awarded the McQuarrie Hunter Graduate Student Scholarship

PhD student, Mark Nazemi was recently awarded the McQuarrie Hunter Graduate Student Scholarship for his chronic pain research. This is the first time that the award was offered at Simon Fraser University for funding research in chronic pain.

Oct 06

Xin Tong’s Body Image Body Schema (BIBS) and Virtual Reality (VR) paper accepted in “The Engineering Reality of Virtual Reality 2015 (SPIE)” conference

Xin’s new paper is about how ideas of Body Image and Body Schema (BIBS) literature may enlarge general Virtual Reality (VR) research and how this motivates our design of VR for chronic pain patients. (space) The researchers focused on their new VR project designed for girls who undergo surgery for Scoliosis, and discussed how BIBS is used in this research more concrete ways. This project is lead by Dr. Diane Gromala and collaborator Dr. Gillian Lauder from BC Children’s and Women’s Hospital in Vancouver, Canada. Her new work was built on former graduate student Ozgun Eylul’s BIBS research. Tong plans to present this work as an oral presentation on 9 February 2015 at the SPIE conference. SPIE is an international society advancing an interdisciplinary approach to the science and application of light.



Aug 24

Pain Studies Lab students scored Best Game and the Microsoft Surface Award at the UNITE Conference in Seattle

Graduate students Amber Choo and Xin Tong, along with FCAT’s Undergraduate Research Fellow Cheryl Yu, won two awards at the Unite 2014 Conference in Seattle. Their two-dimensional boardgame – Aztec Treasures – was voted Best Game in the Unity & Windows Training and Porting Lab. Microsoft’s Surface devices were part of the award. Choo, Tong and Yu, who are Research Assistants in the Pain Studies Lab at Simon Fraser University in Canada, also snagged the Microsoft Surface Award for successfully porting three Virtual Reality (VR) games and one 2D boardgame to Window’s phone online application store. Each received a Microsoft Nokia Lumia 1520 cell phone. According to the Pain Studies Lab founder and director, Dr. Diane Gromala, the immersive VR games were developed “for patients who live with neuropathic or chronic pain to potentially help them manage this disease,” as their early research results indicate. The board game was originally designed in SIAT’s graduate class in video game design. The UNITE conference attracted well over 1,000 attendees.
1021_6 MS_trainingday

Aug 08

Expressive/Computational Aesthetics 2014

Both Xin Tong and Chao Feng who are graduate students in Pain Studies Lab presented two posters at co-located venues SIGGRAPH/Expressive/Computational Aesthetics 2014. Xin’s poster presented her new pain expression visualization design and pain patients’ activity data visualization. Chao’s poster presented part of his thesis research – affective space visualizations. The posters represented the latest studies conducted at the Pain Studies Lab about pain visualizations and personal pain data analytics.
SIGGRAPH is one the most prestigious venues for showcasing breakthroughs in practices and production in Computer Graphics and Interactive Techniques. Computational Aesthetics is one of SIGGRAPH’s co-located venues that bridges the analytic and synthetic by integrating aspects of computer science, philosophy, psychology, and the fine, applied & performing arts.




Jul 08

Pain Lab Presented in EVA 2014

Xin Tong, Dr. Diane Gromala, Dr. Chris Shaw and Patrick Clarke’s paper got accepted in Electronic Visualisation and the Arts Conference (EVA) 2014 and Dr. Shaw presented their paper Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualization and Pain Animation Expression in EVA.


Dec 10

GRAND network featured Pain Studies Lab


GRAND NCE, a multidisciplinary research network in computer graphics and new media, featured a Virtual Reality project by Pain Studies Lab undergraduates on GRAND website. The post elaborates on how the researchers develop emerging technologies for management of chronic pain. To read more, please visit the blog post.

Oct 25

Health and Digital Media Workshop

The interdisciplinary “Health and Digital Media Research Workshop” took place on Friday October 25, 2013 at Simon Fraser University’s Harbour Centre. This workshop aimed to connect current GRAND NCE researchers with CIHR and CHRP researchers to explore possible healthcare research projects that respond to significant real-world healthcare issues. Many GRAND researchers are collaborating with researchers in health and medical sciences, and are interested in continuing and initiating new health and medical science related projects. Keynote Speakers were Dr. Kendall Ho (UBC, Vancouver General Hospital Emergency Medicine), and Dr. Yaakov Stern (Columbia University, NY, NY). 24-36 research faculty and graduate students joined the discussions, as well as 12-18 health and medical scholars.
More information on the Workshop can be here:


Sep 22

Pain Studies Lab at PAINWeek 2013

Prof. Gromala, Jeremy Mamisao, Julian Giordano, and Mehdi Karamnejad presented two posters showcasing the latest projects of the Pain Studies Lab at the PAINWeeK conference. The conference is one of the most distinguished pain education resources for practitioners and it is a chance for pharmaceutical companies, doctors, and researchers to present the trends in pain treatment/management.

Diane Gromala Painweek 2013






Jul 26

Mehdi Karamnejad Presented at SIGGRAPH/Expressive 2013

Mehdi Karamnejad presented two posters at co-located venues SIGGRAPH/Expressive 2013. The posters represented the latest research being conducted at the Pain Studies Lab on Human-Computer Interaction, Biofeedback, Game Design, and Social Sciences. SIGGRAPH is one the most prestigious venues for showcasing breakthroughs in practices and production in Computer Graphics and Interactive Techniques.


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