Pain Lab Ph.D. students Xin Tong, Servet Ulas and Weina Jin demonstrated their empathy game “AS IF” in CHI 2016 Student Game Competition. As one of the finalists they earned a Certificate of Recognition and “AS IF” also drew a lot of attention from atendees at CHI during the 3-day game demo as well as the final presentation. The game, incorporated with patients’ embodied experience, puts players in the shoes of people with Chronic Pain to give them insight and have them experience what it may be like living even a single day with this long-lasting affliction.
The ACM Conference on Human Factors in Computing Systems (CHI) series of academic conferences is considered to be the most prestigious in the field of human–computer interaction (HCI) and is one of the top ranked conferences in computer science. The Student Game Competition is a juried track at CHI. Each game was reviewed by both academic and professional experts in game design and development, with emphasis on expertise in the entry categories. The student competitions at CHI continue to grow each year with increased international representation. The competition always draws a large audience at CHI and has also become a major recruiting opportunity for identifying talented students.
Jin, W., Ulas, S., and Tong, X. AS IF: A Game As an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM (2016), 172–175.