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Mar 04

Xin Tong presents research at ACM’s Conference on Computer- Supported Cooperative Work and Social Computing (CSCW)

 

Xin Tong, a Pain Studies Lab Ph.D. student, presented research at ACM’s 20th Annual Conference on Computer-Supported Cooperative Work and Social Computing (CSCW). The conference took place from February 27thMarch 1st in Portland, Oregon in the U.S.A.
CSCW is the premier venue for presenting research in the design and use of technologies that affect groups, organizations, communities and networks. Bringing together top researchers and practitioners from academia and industry, Facebook, IBM, Google, Microsoft and the NSF (National Science Foundation) sponsored this conference. 
Over 500 attendees participated.
Xin presented two of the lab’s research posters, described below.

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“A Collaborative Visualization Tool to Support Doctors’ Shared Decision-Making on Antibiotic Prescription” by Weina Jin, Carman Neustaedter, Diane Gromala and Xin Tong.
This collaborative tool visualizes the antibiotics’ coverage spectrum, allowing users to choose the most appropriate antibiotics. The asynchronous collaboration around visualization mimics the actual collaboration scenarios in clinical settings, and provides supportive information during physician’s decision-making process. Our work contributes to the CSCW community by providing a design prototype that supports asynchronous collaboration among healthcare professionals, which is crucial but lacks in many of the current clinical decision support systems.
“Chasing Lovely Monsters in the Wild, Exploring Players’ Motivation and Play Patterns of PokéŽmon Go: Go, Gone or Go Away?by Xin Tong, Ankit Gupta Henry Lo, Amber Choo, Diane Gromala and Chris Shaw.
For our PokŽémon Go research, we presented a critical analysis of Pokémon Go players’ experiences from an online survey filled in by 32 participants. The goal of this survey was to get a glimpse of Pokémon Go players’ motivation, their play patterns and experiences, and an understanding of their self-reported behavioral changes and concerns. The results revealed both negative and positive outcomes of the gamification approach Pokémon Go adopted.
Screen Shot 2017-03-04 at 12.57.12 PMScreen Shot 2017-03-04 at 12.57.26 PM

 

Citations:
Weina Jin, Carman Neustaedter, Diane Gromala and Xin Tong,
A Collaborative Visualization Tool to Support Doctors’ Shared Decision-Making on Antibiotic Prescription,
20th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW), Pages 211-214,
Feb 25Mar 1 2017, Portland, USA.
 
Xin Tong, Ankit Gupta, Henry Lo, Amber Choo, Diane Gromala, and Chris Shaw,
Chasing Lovely Monsters in the Wild, Exploring Players’ Motivation and Play Patterns of PokŽmon Go: Go, Gone or Go Away?
20th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW), Pages 327-330,
Feb 25Mar 1 2017, Portland, USA.
 
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